A Subtle Ambiguity

Development Diary

Generic Animation System

So now I have an animation system. It's generic because it just interpolates values between keys, it doesn't have any binding to anything at all.

The good thing is that I can use that to animate anything: the gain of the background music, blending colors and animating bones of a 3d model.

Now, I'll work on the bone system of my 3d model data structure, then all tools that are commom for every game will be finished.

Can't wait to start working on the my first game project!