The vector and matrix code are now SSE optimized, making my code restricted to processors with SSE. It's a good thing now that anyone with a half decent PC has a processor at least better than a Pentium III, so there's no reason for not making use of the extra power.

That's the C++ version of the physics simulation test. Nothing to brag about though.
So far I've got almost all the basics up and running. It's almost time to work on the game itself!